Site icon I Migliori Consigli E Guide Per Il Gioco

Call of Duty: Warzone’s new patch destroys part of the map and balances weapons

Assault rifles got even more changes the season 4 update

A satellite has crash-landed on Verdansk to kick off the new season of Call of Duty: Warzone. Season 4 also brings quite a few updates to the battle royale game’s arsenal, including new weapons and balance changes.

The satellite crash from season 4’s opening trailer took out several areas around Verdansk and left debris in what’s left of the crash sites. The new areas don’t have too many changes, but they do have destroyed pieces of satellite for players to fight around. Meanwhile, the Nakatomi Building, which was added during the ’80s action hero event, is still on the map but has been renamed to Downtown Tower.

The new season comes with the new MG 82 light machine gun and the C58 assault rifle, which can both be unlocked through the battle pass. Meanwhile, players can purchase the new nail gun in the store, or unlock it through challenges.

As for broader weapon changes, this patch includes quite a few. Submachine guns got the most changes, with weapons like the KSP 45, the Milano 821, and a few others getting damage increases and a few other buffs. Meanwhile, Raven Software also took a look at assault rifles in this patch, reducing the base damage for the CR-56 AMAX on torsos, while increasing certain damage multipliers for a few other weapons, like the XM4.

Call of Duty: Warzone season 4’s update is live now. For a look at all the changes coming with the update, you can check out the full patch notes.

Call of Duty: Warzone season 4 patch notes

Map

New Gulag: Hijacked

New Satellite Crash POIs added:

Krovnik Farmland

Bloc 18

Bloc 16

Gora Bridge

Weapons

New Weapons (BOCW)

MG 82: Light Machine Gun (Launch Week)

C58: Assault Rifle (Launch Week)

Nail Gun: Submachine Gun (Launch Week)

Baseball Bat: Melee (Launch Week)

OTs 9: Submachine Gun (In-Season)

Mace: Melee (In-Season)

CR-56 AMAX (MW)

The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.

Groza (BOCW)

As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.

Assault Rifle Golf (MW)

We would like to avoid increasing the power level of a Weapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.

XM4 (BOCW)

We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.

AMP63 (BOCW)

The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.

Ballistic Knife (BOCW)

The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game.

Streetsweeper (BOCW)

The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.

Sniper Rifle Charlie (BOCW)

In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.

Swiss K31 (BOCW)

Submachine Gun Alpha (MW)

The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.

Bullfrog (BOCW)

KSP 45 (BOCW)

The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.

Milano 821 (BOCW)

The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.

Submachine Gun Echo (MW)

Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.

DMR 14 (BOCW)

Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

Attachments

Barrels

Pelington 703 (BOCW)

Sniper Rifle Charlie (BOCW)

Swiss K31 (BOCW)

LW3 – Tundra (BOCW)

ZRG 20mm (BOCW)

These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.

Ranger (Assault Rifles)

Takedown (Assault Rifles)

Reinforced Heavy/Match Grade (Assault Rifles, Light Machine Guns)

Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Light Machine Guns)

Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space.

Optics

Underbarrels

General

These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! As a part of our celebration, we have added 8 new flags for free for all Players! Diversity and inclusion are important, and we are excited to expand our in-game representation of LGBTQIA+ identities in honor of Pride month.

Gameplay

Snapshot Grenade

Custom Mods

We want exciting items like the Specialist Token in Warzone. However, the ease and consistency of its acquisition was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Player preference. When we introduce an exclusive, powerful item that can only be obtained at one location, it may have a warping effect on gameplay that can diminish early game strategy. We would also like to ensure there is excitement surrounding opening caches or completing Contracts no matter where you are on the map. In order to achieve that, we need to have items that are exceedingly rare but do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you might think—but it will be rebalanced in such a way that it offers neither Weapon perks nor drops on death.

Bug Fixes

UI/UX, Social, and More

Operators

Roze’s Rook skin has received material updates to increase visibility.

Downloads

The Season Four update will have a download size of approximately 12 GB for those who own the free-to-play Warzone and are current on the latest updates.

PlayStation 5:

PlayStation 4:

Xbox One Series X / Xbox One Series S:

Xbox One:

PC:

Notes & reminders:

Exit mobile version