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Call of Duty: Black Ops Cold War’s season 5 patch balances assault rifles and nerfs pistols

The never-ending quest to balance rifles continues

Call of Duty: Black Ops Cold War’s new season may have been delayed by a day, but that hasn’t stopped Treyarch from revealing the patch notes. The developer released the change list for the new season on Wednesday, giving players a preview of new updates to assault rifle balance, pistol nerfs, and the season’s new content.

The biggest change in this patch is the assault rifle balance update, which touches several different weapons in the category. The weapon with the most changes is the XM4 rifle, which has several attachments adjusted to help give each attachment a more unique role.

This patch also changes the FFAR 1. It will now have more damage up close, but slightly less at longer distances. The patch also adjusts a few more assault rifles with similar trade-offs, updating them without making them meaningfully better or significantly worse — at least on paper.

One thing that’s definitely getting worse in the season 5 patch is dual-wielding pistols. This tactic, which is one of the community’s most complained-about features, will now reduce players’ movement speed and strafe speed by 5%. This should hopefully curb some of the frustrating run-and-gun strategies that dual pistol players have used.

Along with these balance changes, Black Ops Cold War also got a new multiplayer mode called Double Agent, which has certain players working against their teammates by trying to stealthily kill them, kind of like Among Us. The patch also includes new weapons like the TEC-9, and EM2 assault rifle, as well as three new maps at launch, Echelon (6v6), Slums (6v6), and Showroom (2v2, 3v3).

Call of Duty: Black Ops Cold War’s season 5 patch was delayed by a day, and it’s now set to come out on Friday, Aug. 13. For a look at the all the changes in the patch, you can check out the full patch notes.

Call of Duty: Black Ops Cold War season 5 patch notes

Weapon Tuning

New Season Five weapon tuning includes changes for a selection of assault rifles, SMGs, and Dual Wield pistols. Starting with assault rifles, we’ve reduced Suppressor attachment Bullet Velocity penalties for all ARs to better focus on their potential for damage at long ranges.

Assault Rifles (All)

XM4

The XM4 is getting several new adjustments to assist with its handling, as well as a unique attachment. As one of our more popular weapons, the XM4 sees plenty of usage from experts and less experienced players alike, so we’ve made changes to specific attachments to appeal to players of all skill levels. Players may want to experiment with new attachment combinations after this update to find the sweet spot that works for them.

QBZ-83

Though the QBZ-83 is a solid performer, it’s been underused compared to the rest of its class. We’ve reduced its recoil to help more players explore this weapon, develop a feel for it, and find success with it in-game.

FFAR 1

As the fastest-firing AR, the FFAR 1 should be serviceable in a more aggressive, close-quarters play style. To accomplish this, we’ve given the weapon additional high-damage potential at short range while retaining its original damage values for mid- to long-range combat. Hip fire has also been improved to help with short-range encounters. As a result, several of its Barrel attachments have also been adjusted. These changes allow a skilled player to leverage the FFAR 1’s shorter-range capabilities for a more versatile play style.

Groza

With the Groza, handling speed is key. We’ve made visual improvements to help players take better advantage of this weapon’s quick handling, as well as attachment changes to lean into the Groza’s unique personality as a bullpup AR.

FARA 83

Mid- and long-range combat are important factors for the FARA 83. Currently boasting the best range of any AR as well as a fast fire rate, this weapon requires consistency for success. As such, we’ve improved recoil and visibility while firing. While this AR was originally concepted to fill more a marksman-like role on larger maps, it has proven to be reliable in most game modes. Developing a sense for controlled firing will lead to even more success with this weapon.

C58

While the C58 is a powerful weapon in capable hands, some of its handling characteristics initially created a high barrier for proficiency. We’ve addressed this by improving the recoil, feel, and visibility while firing the weapon. The C58 isn’t recommended for close quarters, but with proper ammo management, this weapon can perform much like an LMG with the handling of an AR.

KSP 45

Moving onto SMGs: the KSP 45 has recently overperformed at ranges we feel are better suited for other weapons. We’ve made slight adjustments to its burst fire speed and effective damage range to alter the feel of the weapon just enough that focused players won’t feel much of a difference, but others won’t feel as “lucky” with this weapon.

In the weapon lore of Black Ops Cold War, the LC10 is an SMG created by a sniper rifle manufacturer. Accuracy – specifically at range – is part of its personality. The LC10 also features very little damage drop off to create a very consistent time to kill over a large distance. With the launch of Season Five, we’re making slight adjustments to recoil and range to raise the skill level required for success.

Pistols (All)

Dual wielding pistols now has a slight movement speed penalty. While not being able to aim down sights is a sizeable trade-off, movement speed has always been a top factor for success with short-range weapons. Lowering the movement speed while dual wielding creates more of a liability regarding range and positioning.

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New “Kitsune” Operator available at Tier 0 in the Season Five Battle Pass.

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EM2 assault rifle available for free at Tier 15 of the Battle Pass System.

TEC-9 SMG available for free at Tier 31 of the Battle Pass System.

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