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Apex Legends: Legacy patch will remove Low Profile and add the new Bocek weapon

It’s time for Apex Legends archery

Apex Legends’ upcoming Legacy update is already shaping up to be one of its biggest patches ever. Now that developer Respawn Entertainment has released the official notes it seems there are even more changes than we thought. Along with the addition of the new Arenas mode and Valkyrie, the game’s new Legend, the Legacy update will also bring in dozens of huge new balance changes to Legends and weapons.

Among the biggest changes in Apex Legends: Legacy is the removal of Low Profile. This perk used to be applied to certain Legends who had smaller character models, like Lifeline, Wattson, and Wraith.

The perk caused these characters to take 5% additional damage, and for leg shots to do the same damage as body shots, to help mitigate the advantage of having a smaller hitbox. However, Respawn now feels that it can balance these characters within their own kits without relying on Low Profile, so the perk has been removed from the game.

The new patch will also include an update to the Apex Legends loot pool, and the items that players start each game with. After the update players will begin each match with a “starter kit,” which includes a level 1 EVO Shield, a helmet, a Knockdown Shield, two Shield Cells, and two syringes. Since everyone gets these to start, level 1 helmets and knockdown shields have now been removed from the loot pool.

Another big addition with this update is the game’s new Bocek weapon, a compound bow that fits into a new weapons category called Marksman. That category includes guns like the G7, 30-30, and Triple Take. The Bocek fires arrows that are nearly silent, giving you the drop on your target. The Bocek also has two Hop Up attachments: Shatter Caps, which splits each arrow into a shotgun-like spread, and Deadeye’s Tempo, which increases the bow’s fire rate if you release the arrows at the perfect time.

Along with these huge changes, the patch also contains dozens of small balance updates to both weapons and Legends, which you can check out in the full patch notes.

The game’s new patch will be released on May 4, the same day as the rest of the Apex Legends: Legacy update.

Apex Legends Legacy patch notes

Legend Updates

Low Profile Characters

Dev Note
After our successful experiment with Wraith’s hitboxes, we are now confident that we can solve balance issues between smaller and larger Legends through changes to their kits and hitboxes. It is finally time for Low Profile to go the way of the dodo. (Sorry dodos.)

Lifeline

Dev Note
Lifeline’s kit was not in a particularly healthy place. The Passive shield was extremely strong to the point of frustration, while her Tactical and Ultimate seemed like they were becoming more and more obsolete. These changes are aimed to redistribute this big power differential between all of her abilities, making D.O.C. and Care Package more powerful and effective, while tamping down on the highly binary and situational Combat Revive.

Octane

Dev Note
Octane continues to perform really well after the latest changes. Too well? We still love the frequency of the Jump Pad, but we’d like to make using Stim something Octane thinks about doing at the right time, instead of always slamming it by default.

Loba

Horizon

Dev Note
Horizon is powerful and popular, but that’s not why we’re making these changes. We believe that mistakes in Apex Legends should be punishable, and when Horizon could just get herself out of bad positioning while popping a whole battery, this just wasn’t true. These changes have two goals: 1) make it much more possible for enemies to shoot Horizon as she sits in her gravity lift and 2) make gravity lift less of an impromptu sniper tower.

Fuse

Dev Note
More help is coming, but we want to be very careful how we buff him so that he doesn’t just become the Legend that kills you with his abilities.

Bangalore

Dev Note
Last patch we optimized Bangalore’s smoke particles and inadvertently thinned them out. This aims to get her back to the original visuals while keeping the optimizations.

Bloodhound

Dev Note
Bloodhound’s scan is strong, but the goal of this change in particular is to reconsider assists and their implications for Ranked Points. There’s enough intrinsic value in sonar scans, and it’s a slippery slope to consider crediting assists for other non-damaging abilities. Crypto will remain an exception. The active nature of Crypto’s drone scan is notably different from the passive option with Bloodhound. This should encourage Bloodhound players to act on the information they get from the scan, to eliminate instances where they might try to snag a quick assist without committing to a fight in the same way Crypto has to.

Crypto

Weapons Updates

Supply Drop Rotation

This season, we’re taking the Peacekeeper out of the supply drop and putting the Triple Take in its place. Of course, with any supply drop change, these weapons will have their stats updated. See how each weapon changes down below.

Crate Weapon Drop Rates:
Since we are exchanging a shotgun with a marksman weapon, now was a good time to rebalance the drop rates of crate weapons. The Kraber will spawn less often in the early game and more often in the mid game to better accommodate its power. The Triple Take will be the most common early game crate weapon, with the Prowler being the most prominent late game crate weapon.

Fully Kitted Rotation

Hop Ups

Assault Rifles

Dev Note
This was already the case for the Hemlok, so the affected guns are the R301, Flatline, and Havoc.

Peacekeeper

Dev Note
Since the Peacekeeper is coming out of the crate, we are bringing many of the stats back in line with their previous values. We are also reducing its damage potential and bringing in the effective range a bit since the Precision Choke is always available now.

Triple Take

Havoc

Dev Note
This should help make up for the reduced headshot multiplier and make it a bit more usable in mid-range fights.

Spitfire

Dev Note
The Spitfire is too strong at the moment, boasting good damage output with low recoil. Making it a bit harder to control early in the pattern should give more time for opponents to fight against it. That said, we’re prepared to make more changes to the Spitfire if it remains too powerful.

30-30 Repeater

Dev Note
The 30-30 could use some love, so we’re bringing up the amount of leg damage it does. This should make it a bit more consistent without raising its high “best case” damage potential.

G7 Scout

Dev Note
The 30-30 Repeater and the Bocek Compound Bow have more accurate hipfire than the baseline marksman weapon values, so the G7 Scout will be less accurate in hipfire than these other weapons.

Longbow

Wingman

Dev Note
As we’ve done before when the Skullpiercer is out of the loot pool, we’re giving the Longbow and Wingman a compensatory buff.

Mozambique

Dev Note
This brings up the baseline power level so “only” finding a Mozambique early in the match gives you more of a fighting chance, and makes up for the removal of Hammerpoints.

P2020

Dev Note
Similar to the Mozambique, we want to bring up the P2020’s baseline power level a bit. Most players couldn’t take advantage of the fast fire rate, so bringing that down while increasing the damage should help players win more early fights with the P2020.

Arc Stars

Dev Note
Sticking someone should feel rewarding, considering it’s a rare occurrence that’s difficult to pull off. While an argument can be made that getting stuck should be a personal death sentence, the inability to at least relocate and spare teammates from the follow-up explosion makes it hard to counter against a coordinated team. This change should help mitigate that without stripping away the satisfaction of hitting a nice stick.

Starter Loot

Dev note
We’ve wanted to take a crack at improving the loot game for a while, with our design goals being to make picking up loot feel more impactful to the game, and to thin out our loot a bit in general, since we’re always adding new items to the pool. The recent Locked & Loaded takeover mode helped us field-test some of the changes we’re looking to make moving forward: certain pieces of loot, and low-tier loot types specifically, are being put on notice.
We’re removing Level 1 Helmets and Knockdown Shields from the ground loot because these seemed like the least exciting, least meaningful equipment pickups we had. Their power is practically invisible, so they don’t really feel like a character improvement in the way that things like, say, a Backpack feels (getting those extra slots feels SO chunky!).
We’re keeping Level 1 EVO Shields in the loot pool (albeit at a lower spawn chance) in addition to adding them to your starter kit because having them sprinkled around is still important for “shield-swapping” shenanigans.
Finally, granting these pieces of gear from the start of the game is also intended to improve the “hot drop” situation: having more health, some headshot damage reduction, and a little knockdown protection can help give players some more time to react to a chaotic hot drop than before.
Be on the lookout for more loot changes in the future! This will be an ongoing project.

Quality of Life

Ring Update

We’re continuing work from the Fight Night update to improve match pacing towards the end of the game. We’re slowing down the closing speed of the late game Rings to allow you more time to fight and maneuver your way into the Ring. We’re also reducing the “waiting” time before Rings 4 and 6 start to close.

Bug Fixes

Bloodhound

Pathfinder

Wraith

Mirage

Octane

Wattson

Loba

Rampart

Horizon

Fuse

Flatline

Prowler

Sentinel

Misc.

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